Dungeons & Diagrams: How to Play

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Controls

Click or tap to cycle through tiles.

Symbols

Rules

These rules will be shown with an example puzzle.

4 1 4 1 2 1
3 ⬛ ⬛ ⬛ ⬛ ⬛ 💎
1 ⬛ ⬛ ⬛ ⬛ ⬛ ⬛
1 💀 ⬛ ⬛ ⬛ ⬛ ⬛
5 ⬛ ⬛ ⬛ ⬛ ⬛ ⬛
2 ⬛ ⬛ ⬛ ⬛ ⬛ 💀
1 💀 ⬛ ⬛ ⬛ ⬛ ⬛

Each row/column number indicates the number of walls in its row/column.

4 1 4 1 2 1
3 🟫 ⬛ ⬛ ⬛ ⬛ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ⬛ ⬛ ⬛ ⬛ ⬛
5 🟫 ⬛ ⬛ ⬛ ⬛ ⬛
2 🟫 ⬛ ⬛ ⬛ ⬛ 💀
1 💀 ⬛ ⬛ ⬛ ⬛ ⬛

Treasure rooms are always 3x3 with a single entrance and contain a single treasure.

4 1 4 1 2 1
3 🟫 ⬛ 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ⬛ 🟫 ◻️ ◻️ ◻️
5 🟫 ⬛ ⬛ 🟫 🟫 🟫
2 🟫 ⬛ ⬛ ⬛ ⬛ 💀
1 💀 ⬛ ⬛ ⬛ ⬛ ⬛

Every dead end contains a monster, and every monster is in a dead end.

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ⬛ 🟫 ◻️ ◻️ ◻️
5 🟫 ⬛ ⬛ 🟫 🟫 🟫
2 🟫 ⬛ ⬛ ⬛ ⬛ 💀
1 💀 ◻️ ⬛ ⬛ ⬛ ⬛

All empty spaces connect into one contiguous shape. (Diagonals do not count.)

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ⬛ 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ ⬛ ⬛ ⬛ 💀
1 💀 ◻️ ⬛ ⬛ ⬛ ⬛

Hallways are always one tile wide. Outside of a treasure room, there will never be a 2x2 block of empty spaces.

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ⬛ 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ ⬛ ◻️ 🟫 💀
1 💀 ◻️ 🟫 ◻️ ⬛ ◻️

To solve, you must place all walls and empty spaces!

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ◻️ 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ ◻️ ◻️ 🟫 💀
1 💀 ◻️ 🟫 ◻️ ◻️ ◻️