Dungeons & Diagrams: How to Play

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Controls

Click or tap to cycle through tiles.

Symbols

Rules

These rules will be shown with an example puzzle.

4 1 4 1 2 1
3 💎
1
1 💀
5
2 💀
1 💀

Each row/column number indicates the number of walls in its row/column.

4 1 4 1 2 1
3 🟫 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀
5 🟫
2 🟫 💀
1 💀

Treasure rooms are always 3x3 with a single entrance and contain a single treasure.

4 1 4 1 2 1
3 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 🟫 ◻️ ◻️ ◻️
5 🟫 🟫 🟫 🟫
2 🟫 💀
1 💀

Every dead end contains a monster, and every monster is in a dead end.

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 🟫 ◻️ ◻️ ◻️
5 🟫 🟫 🟫 🟫
2 🟫 💀
1 💀 ◻️

All empty spaces connect into one contiguous shape. (Diagonals do not count.)

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ 💀
1 💀 ◻️

Hallways are always one tile wide. Outside of a treasure room, there will never be a 2x2 block of empty spaces.

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ ◻️ 🟫 💀
1 💀 ◻️ 🟫 ◻️ ◻️

To solve, you must place all walls and empty spaces!

4 1 4 1 2 1
3 🟫 🟫 🟫 ◻️ ◻️ 💎
1 🟫 ◻️ ◻️ ◻️ ◻️ ◻️
1 💀 ◻️ 🟫 ◻️ ◻️ ◻️
5 🟫 ◻️ 🟫 🟫 🟫 🟫
2 🟫 ◻️ ◻️ ◻️ 🟫 💀
1 💀 ◻️ 🟫 ◻️ ◻️ ◻️