Click or tap to cycle through tiles.
These rules will be shown with an example puzzle.
4 | 1 | 4 | 1 | 2 | 1 | |
3 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ | 💎 |
1 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
1 | 💀 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
5 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
2 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ | 💀 |
1 | 💀 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
Each row/column number indicates the number of walls in its row/column.
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | ⬛ | ⬛ | ⬛ | ⬛ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
5 | 🟫 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
2 | 🟫 | ⬛ | ⬛ | ⬛ | ⬛ | 💀 |
1 | 💀 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
Treasure rooms are always 3x3 with a single entrance and contain a single treasure.
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | ⬛ | 🟫 | ◻️ | ◻️ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ⬛ | 🟫 | ◻️ | ◻️ | ◻️ |
5 | 🟫 | ⬛ | ⬛ | 🟫 | 🟫 | 🟫 |
2 | 🟫 | ⬛ | ⬛ | ⬛ | ⬛ | 💀 |
1 | 💀 | ⬛ | ⬛ | ⬛ | ⬛ | ⬛ |
Every dead end contains a monster, and every monster is in a dead end.
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | 🟫 | 🟫 | ◻️ | ◻️ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ⬛ | 🟫 | ◻️ | ◻️ | ◻️ |
5 | 🟫 | ⬛ | ⬛ | 🟫 | 🟫 | 🟫 |
2 | 🟫 | ⬛ | ⬛ | ⬛ | ⬛ | 💀 |
1 | 💀 | ◻️ | ⬛ | ⬛ | ⬛ | ⬛ |
All empty spaces connect into one contiguous shape. (Diagonals do not count.)
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | 🟫 | 🟫 | ◻️ | ◻️ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ⬛ | 🟫 | ◻️ | ◻️ | ◻️ |
5 | 🟫 | ◻️ | 🟫 | 🟫 | 🟫 | 🟫 |
2 | 🟫 | ◻️ | ⬛ | ⬛ | ⬛ | 💀 |
1 | 💀 | ◻️ | ⬛ | ⬛ | ⬛ | ⬛ |
Hallways are always one tile wide. Outside of a treasure room, there will never be a 2x2 block of empty spaces.
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | 🟫 | 🟫 | ◻️ | ◻️ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ⬛ | 🟫 | ◻️ | ◻️ | ◻️ |
5 | 🟫 | ◻️ | 🟫 | 🟫 | 🟫 | 🟫 |
2 | 🟫 | ◻️ | ⬛ | ◻️ | 🟫 | 💀 |
1 | 💀 | ◻️ | 🟫 | ◻️ | ⬛ | ◻️ |
To solve, you must place all walls and empty spaces!
4 | 1 | 4 | 1 | 2 | 1 | |
3 | 🟫 | 🟫 | 🟫 | ◻️ | ◻️ | 💎 |
1 | 🟫 | ◻️ | ◻️ | ◻️ | ◻️ | ◻️ |
1 | 💀 | ◻️ | 🟫 | ◻️ | ◻️ | ◻️ |
5 | 🟫 | ◻️ | 🟫 | 🟫 | 🟫 | 🟫 |
2 | 🟫 | ◻️ | ◻️ | ◻️ | 🟫 | 💀 |
1 | 💀 | ◻️ | 🟫 | ◻️ | ◻️ | ◻️ |